Articles and updates written by Mark McKinnon about game design, the Wreck and Ruin campaign, and life in the wasteland.
10 Reasons why your Kickstarter will fail
By Mark McKinnon · 19 July 2019 · 0 comments
Mark introduces practical advice for campaign creators, sharing it in the hope of helping more projects reach their funding goals. Read more
Developer diary · Campaign · Help · Kickstarter
A Beginner’s Guide to Designing a Game
By Mark McKinnon · 27 June 2019 · 0 comments
Have an idea for the next big game? Mark welcomes readers to share it and explores how a familiar interest in house rules and home-made scenarios can lead towards game design. Read more
Game design · Indie dev · Kickstarter · Prototype
James Mathe: a tribute
By Mark McKinnon · 16 June 2019 · 0 comments
A tribute to Kickstarter pioneer James Mathe, beginning with Mark’s recollections of following the game-design community and its conversations. Read more
Community
The game is now available!
By Mark McKinnon · 17 March 2019 · 0 comments
After the previous year’s successful Kickstarter, work began on preparing the files for print. Mark reflects on the learning involved and the effort to make a high-quality game; the finished games had arrived. Read more
Game news
The Kickstarter successfully funded
By Mark McKinnon · 9 July 2018 · 0 comments
The campaign reached its funding goal, but Mark says the next battle was only beginning. The original update also invited readers who missed the campaign to take part through a late pledge.
Preview video by Ready Steady Play!
By Mark McKinnon · 1 September 2017 · 0 comments
After visiting the Wreck and Ruin stand at UKGE, Ready Steady Play took a look at the game, its components and a brief overview of the rules, then shared their impressions. Read more
Developer diary #12 – The hand of fate
By Mark McKinnon · 25 May 2017 · 0 comments
Mark welcomes the wasteland’s newest warriors and returns as their guide for another week in the Wastes, hoping they made it back mostly intact. Read more
Developer diary #11 – By a point or a landslide: winning’s winning
By Mark McKinnon · 15 May 2017 · 0 comments
In this late-night diary, Mark speaks to the wasteland warriors by the fire and promises to share a winning secret. Read more
Developer diary #10: Last action hero
By Mark McKinnon · 8 May 2017 · 0 comments
Mark greets the Wasteland warriors and offers guidance for getting through another day beneath a changeable sky. Read more
Developer diary #9: Setting up the board – the ever-changing wasteland
By Mark McKinnon · 1 May 2017 · 0 comments
Mark welcomes new and returning warriors, introduces the changing wasteland that serves as their home, and explains that shifting board layouts keep the game interesting. Read more