Rounds and setup
A game lasts four to six rounds. Before play, each player chooses a faction to command and one of its faction powers. Players also decide how to arrange the board. With so many possible combinations, games can unfold in very different ways.
Claiming salvage sites
The objective is to control salvage sites, shown as red tokens representing lost technology waiting to be recovered. Players spend actions to activate vehicles and occupy these sites. At the start of the next player’s turn, occupied sites flip from red to green. Any sites still green at the end of a turn score for the player controlling them.
When the game ends, the player who has collected the most salvage wins.
Vehicles, movement and combat
Each vehicle class has statistics that set its movement range, attack strength and armour. Dice rolls are compared with the relevant stats to find out whether an action succeeds.
Positioning matters. Attacking an opponent from behind and teaming up against a target can improve your chances—and both tactics are very much part of the game.
Cards and cunning plans
Players use faction cards, unique to their chosen faction, alongside salvage cards collected during play. These cards can strengthen your own vehicles or disrupt an opponent’s plans. Consider your options carefully—and prepare your finger pyramid of evil contemplation.