A tabletop game of post-apocalyptic vehicle combat

Taking a Turn in Wreck and Ruin

You have waited while your opponents send fiery attacks your way, their laughter almost drowning out the dice. Now it is your turn to act: how will you strike back?

Five Action points

Each turn follows the same sequence. First, resolve any event in play, whether it has just been revealed or is continuing from the previous turn. Then spend your five Action points on your vehicles.

Actions let vehicles move, shoot or ram. A vehicle can take no more than two actions in a turn, and those actions must be different.

Claiming salvage sites

Use your actions to occupy salvage sites, while also trying to prevent the previous player from scoring theirs. At the start of the next player’s turn, an occupied site turns green. This gives opponents a chance to contest it before it scores; any site that is still green at the end of a turn is awarded.

To stop a site from scoring, damage the vehicle occupying it and flip its token back to red. Or use a larger vehicle to ram the occupier out of the way—pushing them off the site while taking it for yourself.