The game components

The game is made up of a number of different components which make up the unique Wreck and Ruin experience:

  • The vehicle miniatures – factions are colour coded so players can read the board at a glance.
  • The board tiles – double-sided interchangeable tiles which ensure no two games are ever the same. Set them up how you wish, and make sure to adjust your tactics to your environment.
  • The round tracker – does exactly what it says and tracks the game’s progress. It also doubles up as a map for the Wasteland when placing new sites.
  • The event deck – The Wastes are as unpredictable as they are deadly. The event deck contains actions which can change the face of the board, and can help, but mainly hinder, your plans! They do not affect only the active player, and events stay in play until a new one replaces it.
  • Faction cards – each faction has a unique feel, and these cards reflect that. Only one can be played per game, but are powerful and unique to the aspirations of each faction.
  • Salvage cards – powerful pieces of equipment which can be found as players traverse the Wastes. Single use actions that can boost your own vehicles or disrupt your opponents plans.
  • Flame pegs – each vehicle can only take so many hits, use flame pegs to track damage!
  • Wasteland guides – all the vehicle info you need at your fingertips! This tells you how many dice to roll and what number you need.
  • Salvage sites – double sided tokens that are placed on the board to fight over, and count as victory points to see who wins.
  • Action point tokens – each player receives 5 tokens to spend each turn to activate vehicles.
  • Dice – colour coded dice for your faction, 6 sided and ready to roll! Use these to determine the success of attacks and rams, as well as other uses…