Taking a turn

So you’ve been patiently waiting for your turn to come, watching as your opponents rain fiery death upon your vehicles, their manic laughs drowning out the dice rolls. Have you decided how you plan on taking your revenge? Let me help you….

Every turn plays out the same. First any event in play is actioned, whether you revealed a new one or the previous card is still in use. Then you take your 5 Action points and use them to move, shoot, or ram with your vehicles. Only 2 actions can be played on a single vehicle, and they cannot be the same action!

You must use your actions to occupy salvage sites, whilst also stopping the previous player from scoring theirs. Occupied sites turn green the start of the next player’s turn, giving them a chance to contest it before it scores,with any still green at the end of any turn being awarded. How do you stop this from happening? Damage an occupying vehicle will flip a token back to red, meaning it won’t score. An even better tactic though is to use a larger vehicle to ram, pushing the occupier out whilst simultaneously taking it for yourself!