Games are played over a series of 4-6 rounds, where players must strategically control their faction to occupy salvage sites. Players can select which faction to control, one of their faction powers, and how the board is set up. The options give almost limitless combinations ensuring no two games will ever play out the same.
Players battle for control of salvage sites, red tokens that represent buildings containing lost technology waiting to be found. Players use actions to activate their vehicles and occupy sites, which flip to green at the start of the next player’s turn. Any still green at the end of a turn are scored, and the player who collects the most by the end of the game wins!
Every class of vehicle has statistics which dictate how far they move, how strong their attacks are, how good their armour is. Dice rolls are made and compared against stats to determine if the action is successful or not. Strategic positioning also boosts your chances – shooting players in the back and ganging up is not only sensible, it is actively encouraged!
Players have access to both faction cards which are unique to them, and also salvage cards which can be collected as the game is played. Both allow players to boost their own vehicles or mess with their opponents plans. Cue the finger pyramid of evil contemplation…..