Developer diary #2: the world was built in 7 days…

 

Welcome warriors, I see a few new faces in the crowd: covered in dust and eager to learn. My name is Mark, and I will be your wasteland guide…

How do you create a world? As you’ve probably guessed, theme is very important to me: it immerses you in the experience and you feel part of a world that lives and breathes around you. I love post-apocalyptic stuff- the idea of our world being reclaimed by nature, our once majestic buildings overgrown. Something that is both familiar and alien at the same time. I decided not to explain how the Wasteland came to be: with mankind fighting for its very existence I doubt anyone was taking notes, and perhaps it is something that I may pursue in the future- who knows(not me!). So I decided on a desolate wasteland where cities no longer exist; all that remains of our existance are a few sections of road which are often buried by shifting sands, and the vehicles that we survived in. It is not any specific country as it’s a worldwide phenomenon, so you can fill in some blanks yourselves.
It made sense that with civilization gone we would have no need of money so people could trade what they found on their travels, or salvage as it’s known in the game: pieces of lost technology which can make life a little bit easier. Which means salvage can be the difference between life and death. People are going to fight over anything of value, so they have created groups- convoys of heavily armed vehicles that protect each other and raise their chances of success. You have to align yourself with the right people though; vegans would have a tough time with cannibals, right? So I began to think about who would live here; what their motives and struggles were. But I think we can meet them all next week!

Stay safe in the Wastes, and never go out alone…

developer diary entry #1: the origins backstory

Developer diary entry #1: the origins backstory

I’ve decided to track my journey with wreck and ruin, my first game project. Each week I plan to explain a bit more about my thought process; my journey. Come with me, I will be your wasteland guide…

 
For those of you who don’t know, my name is Mark and I am the creator of Wreck and Ruin. My education ended when I left school so no degree in art, design, game design or anything of the sort. I played Space crusade and Warhammer 40k growing up, but fell away from it. Moving back to my mums house 2 years ago brought with it a wave of nostalgia, and a quick search on ebay showed WOW: the industry had boomed since I last looked! And so my gaming obsession was born.
You’re probably thinking “playing games is one thing, but how do you go from there to making one?”. Every gamer has thought about it: a new scenario, house rules – you’ve created a new iteration without even realising it.
My story starts January 2016: I’ve played fallout 4 to death and need to unplug myself for a bit. I have a dream which I can no longer remember but I get up early that morning and start to write; not with the intention of making a game, but purely to stimulate the brain a bit. The first thing I write is the background story of a wasteland world no longer dominated by mankind. Then I decide to write about who would live in this world, and what drives them: what defines them. With cities destroyed the remnants of mankind need shelter, and means of transport too – that’s where the idea of roving convoys came from.
The world of Wreck and Ruin has been created – next step is the rules of the world….