Developer diary #4: Nature’s fury

Desertkin warrior


Welcome wasteland warriors! I am Mark, your Wasteland guide. Last week I asked who you would like to hear about and only 1 – ONE – warrior was brave enough to step forward: Ross Bingham. He showed growing concern of the Desertkin encampment just south of his cottage compound so today we will shed some light on these enigmatic nomads. Friend or foe? that is up to you to decide…
The Desertkin have shunned what we would loosely call ‘modern’ technology, opting instead for a simpler existence. Technology is rare and therefore valuable, causing much unnecessary bloodshed; the Desertkin avoid much conflict by being self reliant. Living conditions are hard in the Wasteland with violent and unpredictable weather and terrain, and a man on foot would quickly disappear without a trace. In order to survive they have formed a symbiotic relationship with many of the wild inhabitants that roam the sands, supplying each other with food and strength in numbers. Desertkin rarely become involved in the squabbles of other factions unless their way of life is threatened, and should not be provoked if possible.
When the Desertkin ride into battle, the very ground shakes as they approach and many opponents are sensible to flee given the chance as what they see next strikes fear in their hearts. Desertkin have been raised in the wild with some of the largest and most fierce creatures the Wastes contain: quick and deadly vultox capable of spitting corrosive acid that burns through metal in seconds. Sand lizards with regenerative capabilities that can cauterize wounds on themselves and others. The mighty Rhinax, tonnes of muscle and sinew with a solid skull evolved to send flying any enemy it chooses to charge. These beasts are deadly in themselves, but add to that the Desertkin’s ability to co-ordinate these behemoths and ride them into battle, they become unstoppable.
If you see the Desertkin then it is probably too late; they are only seen when they want to be seen. Be respectful to them and their laws and you may just come out alive.
I hope this has helped educate you in the Desertkin ways, but do not hesitate to contact me if you find yourself staring down an angry Rhinax. And whatever you do, make no sudden movements…

Developer diary #3: wasteland warriors


Back for more, eh? Knowledge is power, and without power the Wastes will swallow you whole and leave nothing but dust: there’s no good looking corpses here! Welcome, I am Mark the all-seeing (patent pending) and it is my task to guide you through the wiley Wastes…

I’ve talked about me, and I’ve talked about the Wastes, but who would live in a world like this? It is a harsh and unforgiving hell: plant life is practically non-existent and surface water is scarce, breaking the barren surface from its subterranean hideaway and disappearing just as quick. Surviving alone is impossible- your only real chance is to join a convoy.

With no cities or towns to call home, small groups roam the Wastes in the search for purpose: for some that is basic needs- food, shelter, water. For others that is preying on others, taking by force what they want and sating their appetite for violence. There is no clear way of knowing how many people there are but there are no doubt countless roving bands out there- people who stick together and share common goals, ethos, or mentality. Large groups have identities and reputations- the factions.


Our story follows 4 of these, each with their own agenda:
The Salvoes- everyday people whose purpose is to survive one day to the next, scouring the Wastes for salvage to trade for supplies.
The Reapers- aggressive and violent, they leave a trail of death and destruction in their wake. They are ritualistic cannibals with insatiable appetites.
The Ruin Army – warriors that have created a settlement in the hopes of rebuilding mankind and reclaiming lost knowledge. Protectors of the ‘city’ of Ruin, an abandoned military structure now home to any who seek refuge, They defend their way of life with the technology they uncover.
The Desertkin – those who have embraced the harshness of the world and have adapted to co-exist with it. They have tamed many of the mighty beasts which roam the Wastes, using them both as cattle and as mighty steeds to fend off any threats.

I’m afraid that’s all we have time for, but over the next few weeks I’ll talk about them each in Greater detail: who would you like to hear about? Which faction will you join?

Stay safe out there, and hopefully you will make it through to next week’s survival guide…

Developer diary #2: the world was built in 7 days…


Welcome warriors, I see a few new faces in the crowd: covered in dust and eager to learn. My name is Mark, and I will be your wasteland guide…

How do you create a world? As you’ve probably guessed, theme is very important to me: it immerses you in the experience and you feel part of a world that lives and breathes around you. I love post-apocalyptic stuff- the idea of our world being reclaimed by nature, our once majestic buildings overgrown. Something that is both familiar and alien at the same time. I decided not to explain how the Wasteland came to be: with mankind fighting for its very existence I doubt anyone was taking notes, and perhaps it is something that I may pursue in the future- who knows(not me!). So I decided on a desolate wasteland where cities no longer exist; all that remains of our existance are a few sections of road which are often buried by shifting sands, and the vehicles that we survived in. It is not any specific country as it’s a worldwide phenomenon, so you can fill in some blanks yourselves.
It made sense that with civilization gone we would have no need of money so people could trade what they found on their travels, or salvage as it’s known in the game: pieces of lost technology which can make life a little bit easier. Which means salvage can be the difference between life and death. People are going to fight over anything of value, so they have created groups- convoys of heavily armed vehicles that protect each other and raise their chances of success. You have to align yourself with the right people though; vegans would have a tough time with cannibals, right? So I began to think about who would live here; what their motives and struggles were. But I think we can meet them all next week!

Stay safe in the Wastes, and never go out alone…

developer diary entry #1: the origins backstory

Developer diary entry #1: the origins backstory

I’ve decided to track my journey with wreck and ruin, my first game project. Each week I plan to explain a bit more about my thought process; my journey. Come with me, I will be your wasteland guide…

For those of you who don’t know, my name is Mark and I am the creator of Wreck and Ruin. My education ended when I left school so no degree in art, design, game design or anything of the sort. I played Space crusade and Warhammer 40k growing up, but fell away from it. Moving back to my mums house 2 years ago brought with it a wave of nostalgia, and a quick search on ebay showed WOW: the industry had boomed since I last looked! And so my gaming obsession was born.
You’re probably thinking “playing games is one thing, but how do you go from there to making one?”. Every gamer has thought about it: a new scenario, house rules – you’ve created a new iteration without even realising it.
My story starts January 2016: I’ve played fallout 4 to death and need to unplug myself for a bit. I have a dream which I can no longer remember but I get up early that morning and start to write; not with the intention of making a game, but purely to stimulate the brain a bit. The first thing I write is the background story of a wasteland world no longer dominated by mankind. Then I decide to write about who would live in this world, and what drives them: what defines them. With cities destroyed the remnants of mankind need shelter, and means of transport too – that’s where the idea of roving convoys came from.
The world of Wreck and Ruin has been created – next step is the rules of the world….

The gallery is now up and running! GGF pics

After a hectic day of playing games at GGF, I finally decided it was time to show just how that went: the answer is both good AND bad. Good, because everybody enjoyed it and wanted to play more; bad because everyone always decided that as the creator I had an advantage so I was always ganged up on and did not win any of the 8 games played! Have a look at them, nobody came away without scars.